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Ares

Классика/Инструментальная • 2011
 
 
   
 

Партитура

Название пользователя: Ares


Бесплатно

Разместил(а) Amanda McCullough
PDF, 1.53 Мб ID: SM-000190941 Дата публикации: 10 сен 2013
Инструменты
Орган, Флейта, Флейта пикколо, Кларнет, Фагот, Гобой, Тромбон бас, Эуфониум, Валторна, Тромбон, Труба, Туба, Контрабас, Малый барабан, Литавры, Тарелки, Там-там, Контрафагот, Большой барабан, Бас-кларнет, Саксофон альт, Саксофон тенор, Саксофон баритон, Контрабас-кларнет, Контральт кларнет
Состав исполнителей
Оркестр медных и деревянных духовых, Ансамбль духовых инструментов, Симфонический духовой оркестр
Тип нот
Партитура
Издатель
Amanda McCullough
Уровень сложности
Выше среднего
Время звучания
8'40
Ares is inspired by a combination of Mars from Gustav Holst’s The Planets and the video game God of War—specifically the moment when Kratos (the main character) climbs up the hill overlooking Athens to see Ares (the God of war in Greek mythology) destroying it.

Ares was the first piece I wrote using sustained tone clusters which in this piece create the creepy metal grating on metal effect in the middle of the piece.

Ares is written in three parts. The first and the last section is slow and heavy while the middle section represents a battle scene. One of the motives throughout the piece is a sixteenth note/dotted eighth note rhythm with emphasis on the dotted eighth, which is contrary to how it would naturally be played. This motive is passed around various voices from the flutes to the timpani, starting in the trumpets, as if calling warriors to battle. Throughout the battle scene, the Dies Irae theme can be heard in the brass and piccolo. This is the same Dies Irae theme that Berlioz uses in his Symphonie Fantastique.

The use of the organ in Ares to reinforce the sound of the brass and low reeds, particularly during the battle scene, as they act as a pedal underneath the rest of the ensemble. While the organ is highly recommended, it isn't necessary to perform the piece.
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Партии

Название пользователя: Ares


89.95 USD

Продавец Amanda McCullough
PDF, 3.44 Мб ID: SM-000190942 Дата публикации: 10 сен 2013
Инструменты
Орган, Флейта, Флейта пикколо, Кларнет, Фагот, Гобой, Тромбон бас, Эуфониум, Валторна, Тромбон, Туба, Контрабас, Малый барабан, Литавры, Тарелки, Контрафагот, Большой барабан, Саксофон альт, Саксофон тенор, Саксофон баритон, Контрабас-кларнет, Контральт кларнет
Состав исполнителей
Оркестр медных и деревянных духовых, Ансамбль духовых инструментов, Симфонический духовой оркестр
Тип нот
Партии
Издатель
Amanda McCullough
Уровень сложности
Выше среднего
Время звучания
8'40
Ares is inspired by a combination of Mars from Gustav Holst’s The Planets and the video game God of War—specifically the moment when Kratos (the main character) climbs up the hill overlooking Athens to see Ares (the God of war in Greek mythology) destroying it.

Ares was the first piece I wrote using sustained tone clusters which in this piece create the creepy metal grating on metal effect in the middle of the piece.

Ares is in three parts. The first and the last section is slow and heavy while the middle section represents a battle scene. One of the motives throughout the piece is a sixteenth note/dotted eighth note rhythm with emphasis on the dotted eighth, which is contrary to how it would naturally be played. This motive is passed around various voices from the flutes to the timpani, starting in the trumpets, as if calling warriors to battle. Throughout the battle scene, the Dies Irae theme can be heard in the brass and piccolo. This is the same Dies Irae theme that Berlioz uses in his Symphonie Fantastique.

The use of the organ in Ares to reinforce the sound of the brass and low reeds, particularly during the battle scene, as they act as a pedal underneath the rest of the ensemble. The organ is recommended, but isn't required to perform the piece.
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